Just like any other game in this genre it has some potential but currently there are a lot of games to choose from and the market is diluted. It's similar to No Man's Sky and a bit of Robo craft but in space. What is missing here is colonization, base making, npcs, different species, space combat, complex material resources system, land combat (I suppose there won't be), complex trading. I am just assuming because the X franchise has these, Everspace have space combat, Freelancer have combat-trading-quests, No Man's Sky have lot more combined.
It needs a bit more extra to be more appealing but probably some of this I mentioned could be added later otherwise the game is dead on arrival. I can see a lot of effort put into this one but basically a basic spacer game with bare minimum systems.